World > Camera#
- class miniworlds.worlds.manager.layout_manager.LayoutManager(world, app)[Quellcode]#
LayoutManager handles the positioning and management of World objects within an application window.
It is accessed via world.layout and delegates layout behavior (e.g., docking, switching, removing) to the underlying App and WorldsManager.
Public Data Attributes:
Returns the docking position of this world in the window layout.
Public Methods:
__init__
(world, app)Initialize a LayoutManager for a given world and application.
add_right
(world[, size])Adds a new world to the right side of the current world.
add_bottom
(world[, size])Adds a new world below the current world.
remove_world
(world)Removes a world from the current layout.
switch_world
(new_world[, reset])Switches focus to another world.
Private Methods:
_add_to_window
(app, dock[, size])Internal method to integrate this world into the window system.
- __init__(world, app)[Quellcode]#
Initialize a LayoutManager for a given world and application.
- Parameter:
world – The World instance that owns this layout manager.
app – The application instance managing all worlds.
Example
>>> world.layout = LayoutManager(world, app)
- add_bottom(world, size=100)[Quellcode]#
Adds a new world below the current world.
- Rückgabetyp:
- Parameter:
world – The World instance to dock.
size – Height of the added world in pixels (default: 100).
- Rückgabe:
The newly added World instance.
Example
>>> world.layout.add_bottom(Console(), size=200)
- add_right(world, size=100)[Quellcode]#
Adds a new world to the right side of the current world.
- Rückgabetyp:
- Parameter:
world – The World instance to dock.
size – Width of the added world in pixels (default: 100).
- Rückgabe:
The newly added World instance.
Example
>>> world.layout.add_right(Toolbar(), size=150)
- remove_world(world)[Quellcode]#
Removes a world from the current layout.
- Rückgabetyp:
- Parameter:
world – The World instance to remove.
Example
>>> world.layout.remove_world(toolbar)
- switch_world(new_world, reset=False)[Quellcode]#
Switches focus to another world.
- Rückgabetyp:
- Parameter:
new_world – The World instance to activate.
reset – Whether to reset the world state (default: False).
Example
>>> world.layout.switch_world(main_scene, reset=True)