World > Camera > Docking#
Verwende world.camera.add_right(...), world.camera.add_bottom(...) und world.camera.switch_world(...) als öffentliche API zum Andocken und Umschalten von Hilfswelten.
Die folgende Klasse ist der interne Helfer, der dieses Verhalten hinter der öffentlichen Kamera-API implementiert.
API Reference#
- class miniworlds.worlds.manager.layout_manager.LayoutManager(world, app)[Quellcode]#
LayoutManager handles the positioning and management of World objects within an application window.
Es wird intern unter
world._layoutgespeichert, waehrend die öffentliche API ueberworld.camerabereitgestellt wird und das Layout-Verhalten anAppundWorldsManagerdelegiert.Public Data Attributes:
Returns the docking position of this world in the window layout.
Public Methods:
__init__(world, app)Initialize a LayoutManager for a given world and application.
add_right(world[, size])Adds a new world to the right side of the current world.
add_bottom(world[, size])Adds a new world below the current world.
remove_world(world)Removes a world from the current layout.
switch_world(new_world[, reset])Switches focus to another world.
Private Methods:
_add_to_window(app, dock[, size])Internal method to integrate this world into the window system.
- __init__(world, app)[Quellcode]#
Initialize a LayoutManager for a given world and application.
- Parameter:
world – The World instance that owns this layout manager.
app – The application instance managing all worlds.
Example
>>> world.camera.add_right(Toolbar(), size=150)
- add_bottom(world, size=100)[Quellcode]#
Adds a new world below the current world.
- Rückgabetyp:
- Parameter:
world – The World instance to dock.
size – Height of the added world in pixels (default: 100).
- Rückgabe:
The newly added World instance.
Example
>>> world.camera.add_bottom(Console(), size=200)
- add_right(world, size=100)[Quellcode]#
Adds a new world to the right side of the current world.
- Rückgabetyp:
- Parameter:
world – The World instance to dock.
size – Width of the added world in pixels (default: 100).
- Rückgabe:
The newly added World instance.
Example
>>> world.camera.add_right(Toolbar(), size=150)
- remove_world(world)[Quellcode]#
Removes a world from the current layout.
- Rückgabetyp:
- Parameter:
world – The World instance to remove.
Example
>>> world.camera.remove_world(toolbar)
- switch_world(new_world, reset=False)[Quellcode]#
Switches focus to another world.
- Rückgabetyp:
- Parameter:
new_world – The World instance to activate.
reset – Whether to reset the world state (default: False).
Example
>>> world.camera.switch_world(main_scene, reset=True)