World#
Die Basisklasse für all deine Welten
World#
- class miniworlds.worlds.world.World(x=400, y=400)[Quellcode]#
Eine Welt ist ein Spielfeld, auf dem sich Akteure bewegen können.
Eine Welt hat einen
Hintergrund
und bietet grundlegende Funktionen für die Positionierung von Akteuren und für die Kollisionsdetektion von Akteuren, die über die Sensoren der Akteure abgefragt werden können.Sie können Ihre eigene Welt erschaffen, indem Sie eine Klasse erstellen, die von World erbt, oder Sie können direkt ein Weltobjekt vom Typ
World
oder einer seiner Kindklassen (TiledWorld
,PhysicsWorld
, …) erstellen.Welt
Eine Welt für pixelgenaue Spiele.
Die Position eines Actors in einer Welt ist das Pixel oben links des Actors.
Neue Akteure werden erstellt, wobei die obere linke Ecke des Akteursrechtecks an der Position liegt.
Zwei Actor kollidieren, wenn sich ihre Sprites überlappen.
Andere Welten:
TiledWorld: For worlds using Tiles, like rogue-like rpgs, see TiledWorld)
PhysicsWorld: For worlds using the PhysicsEngine, see PhysicsWorld)
Beispiele
Erstellen eines TiledWorld-Objekts:
from miniworlds import * my_world = TiledWorld() my_world.columns = 30 my_world.rows = 20 my_world.tile_size = 20
Erstellen einer TiledWorld-Unterklasse.
import miniworlds class MyWorld(miniworlds.TiledWorld): def on_setup(self): self.columns = 30 self.rows = 20 self.tile_size = 20
Erstellen eines Weltobjekts:
from miniworlds import * my_world = World() my_world.columns = 300 my_world.rows = 200
Erstellen einer Weltunterklasse
import miniworlds class MyWorld(miniworlds.World): def on_setup(self): self.columns = 300 self.rows = 200
Siehe auch
See: World
See: TiledWorld
- Parameter:
view_x – Spalten der neuen Welt (Standard: 40)
view_y – Zeilen der neuen Welt (Standard:40)
tile_size – Größe der Kacheln (1 für normale Welten, kann für Tiled-Welten abweichen)
Öffentliche Datenattribute:
Tick rate defines how often the method
act()
will be called.Bilder pro Sekunde auf dem Bildschirm angezeigt.
Gets the horizontal size of the world in pixels.
Gets the vertical size of the world in pixels.
Gets the number of horizontal pixels (columns) visible in the world.
Gets the number of vertical pixels (rows) visible in the world.
Gets the world size as a tuple (width, height), in pixels.
Returns the currently active background.
Returns True if the world has at least one background appearance.
actors
event_manager
clock
frame
is_running
actors_fixed_size
app
backgrounds
layout
data
mouse
draw
music
sound
Inherited from
WorldBase
window
:py:obj:
Größe <miniworlds.worlds.world_base.WorldBase.size>
\topleft
width
height
class_name
registered_events
Returns the set of all event names that are currently registered.
Öffentliche Methoden:
__init__
([x, y])contains_position
(pos)Prüft, ob die Position in der Welt ist.
contains_rect
(rect)Returns True if the entire rectangle is fully inside the world.
contains_rect_any
(rect)Returns True if any part of the rectangle is inside the world.
set_columns
(value)Internal method to set columns and sync world width.
set_rows
(value)Internal method to set rows and sync world height.
Returns the current active background from the backgrounds manager.
switch_background
(background)Switches the current background to a specified one.
remove_background
([background])Removes a background from the world.
set_background
(source)Sets a new background and replaces the current active background.
add_background
(source)Adds a new background to the world and sets it as the active one.
start
()Starts or resumes the world.
stop
([frames])Stops the world immediately or after a delay in frames.
run
([fullscreen, fit_desktop, replit, ...])Starts the main application loop of the Miniworlds engine.
is_in_world
(position)Checks whether a given world position lies within the world's boundaries.
:py:obj:
send_message <miniworlds.worlds.world.World.send_message>
\ (Nachricht[, data])Sends a broadcast message to the world and all actors.
quit
([exit_code])Immediately quits the application and closes the game window.
reset
()Setzt die Welt zurück Erstellt eine neue Welt mit der Init-Funktion - erstellt alle Akteure und Akteure in der Welt neu.
get_from_pixel
(position)Converts a screen pixel position into a valid world position if inside bounds.
to_pixel
(position)Converts a world position to a screen pixel position.
on_setup
()Hook method to define initial setup logic when the world is created.
detect_actors
(position)Gets all actors which are found at a specific position (in global world coordinates)
get_actors_from_pixel
(pixel)Returns a list of all actors located at the given screen pixel position.
distance_to
(pos1, pos2)Calculates the Euclidean distance between two positions.
direction_to
(pos1, pos2)Calculates the angle from pos1 to pos2 in degrees.
Inherited from
WorldBase
__init__
():py:obj:
remove <miniworlds.worlds.world_base.WorldBase.remove>
\ (Akteur)In Unterklassen implementiert
on_change
()in Unterklassen implementiert
on_new_actor
(actor)on_remove_actor
(actor)get_world_connector
(actor)screenshot
([filename])Saves a screenshot of the current window surface to a file.
get_events
()Prints a list of all events that can be registered in this world.
register
(method)Registers a method as a world event handler.
Private Datenattribute:
_abc_impl
_fps
_step
_key_pressed
_animated
_timed_objects
_dynamic_actors
_registered_methods
_mainloop
_collision_manager
Inherited from
WorldBase
_abc_impl
Inherited from
ABC
_abc_impl
Private Methoden:
_validate_parameters
(x, y)_clear
()Clears the world's state: event queue, all backgrounds, and all actors.
Inherited from
WorldBase
_get_mainloopmanager_class
()_get_camera_manager_class
()_get_world_connector_class
()benötigt von get_world_connector in der Elternklasse
_create_event_manager
()_unregister
(method)Unregisters a previously registered world method.
_start_listening
()Enables input listening for the world.
_stop_listening
()Disables input listening for the world.
- add_background(source)[Quellcode]#
Adds a new background to the world and sets it as the active one.
The source can be either a file path (image) or a solid color in RGB(A) format.
- Rückgabetyp:
- Parameter:
source – Either a path to an image file (e.g. „images/bg.png“) or an RGB/RGBA color tuple (e.g. (0, 0, 255)).
- Rückgabe:
The newly created Background object.
- Verursacht:
FileNotFoundError – If the image file does not exist.
Example
>>> world.add_background((255, 0, 0)) # red background >>> world.add_background("images/background.png") # image background
- property background: Background#
Returns the currently active background.
This property delegates to get_background().
- Rückgabe:
The currently active Background object.
Example
>>> current = world.background >>> print(current)
- property columns: int#
Gets the number of horizontal pixels (columns) visible in the world.
- Rückgabe:
The width of the camera view in pixels.
- contains_position(pos)[Quellcode]#
Prüft, ob die Position in der Welt ist.
- Rückgabe:
Wahr, wenn die Position in der Welt ist.
- contains_rect(rect)[Quellcode]#
Returns True if the entire rectangle is fully inside the world.
Useful when ensuring that an object is completely within bounds.
- contains_rect_any(rect)[Quellcode]#
Returns True if any part of the rectangle is inside the world.
Useful when ensuring that an object is completely within bounds.
- detect_actors(position)[Quellcode]#
Gets all actors which are found at a specific position (in global world coordinates)
- Rückgabetyp:
- Parameter:
position – Position, wo Actor gesucht werden sollten.
- Rückgabe:
Eine Liste von Actorn
Beispiele
Alle Akteure an der Mausposition abrufen:
position = world.get_mouse_position() actors = world.get_actors_by_pixel(position)
- direction_to(pos1, pos2)[Quellcode]#
Calculates the angle from pos1 to pos2 in degrees.
- Rückgabetyp:
- Parameter:
pos1 – Starting position (x, y)
pos2 – Target position (x, y)
- Rückgabe:
Angle in degrees between the two points.
Example
>>> world.direction_to((0, 0), (0, 1)) 90.0
- static distance_to(pos1, pos2)[Quellcode]#
Calculates the Euclidean distance between two positions.
- Rückgabetyp:
- Parameter:
pos1 – First position (x, y)
pos2 – Second position (x, y)
- Rückgabe:
The distance as a float.
Example
>>> World.distance_to((0, 0), (3, 4)) 5.0
- property fps: int#
Bilder pro Sekunde auf dem Bildschirm angezeigt.
Dies steuert, wie oft der Bildschirm neu gezeichnet wird. Die Spiel-Logik kann jedoch unabhängig davon häufiger oder seltener aufgerufen werden mit
world.speed.
Beispiele
world.speed = 10 world.fps = 24 def act(self): nonlocal i i = i + 1 if world.frame == 120: test_instance.assertEqual(i, 13) test_instance.assertEqual(world.frame, 120)
- get_actors_from_pixel(pixel)[Quellcode]#
Returns a list of all actors located at the given screen pixel position.
This checks whether each actor’s screen-rect overlaps with the given pixel.
- Rückgabetyp:
- Parameter:
pixel – A tuple (x, y) representing the screen pixel.
- Rückgabe:
A list of Actor instances under the given pixel.
Example
>>> actors = world.get_actors_from_pixel((120, 80)) >>> for actor in actors: ... print(actor.name)
- get_background()[Quellcode]#
Returns the current active background from the backgrounds manager.
- Rückgabetyp:
- Rückgabe:
The current Background object.
Example
>>> bg = world.get_background()
- get_from_pixel(position)[Quellcode]#
Converts a screen pixel position into a valid world position if inside bounds.
In PixelWorlds, this returns the position directly. In TiledWorlds, this might return a tile coordinate instead (override if needed).
- Rückgabetyp:
- Parameter:
position – A screen pixel coordinate (x, y)
- Rückgabe:
The same position if it lies inside the world, else None.
Example
>>> world.get_from_pixel((100, 50)) (100, 50)
- property has_background: bool#
Returns True if the world has at least one background appearance.
Example
>>> if world.has_background: ... print("Background is set")
- is_in_world(position)[Quellcode]#
Checks whether a given world position lies within the world’s boundaries.
- Rückgabetyp:
- Parameter:
position – A tuple (x, y) representing a position in world coordinates.
- Rückgabe:
True if the position is inside the world bounds, False otherwise.
Example
>>> world.size = (800, 600) >>> world.is_in_world((100, 100)) True >>> world.is_in_world((900, 100)) False
- on_setup()[Quellcode]#
Hook method to define initial setup logic when the world is created.
Override this in subclasses or register via @world.register.
- Rückgabetyp:
Example
>>> def on_setup(): ... actor = Actor()
- quit(exit_code=0)[Quellcode]#
Immediately quits the application and closes the game window.
- Rückgabetyp:
- Parameter:
exit_code – Exit code returned by the application. Defaults to 0.
Example
>>> world.quit()
- remove_background(background=None)[Quellcode]#
Removes a background from the world.
If no argument is provided, the last added background will be removed. You can also remove a specific background by passing its index or Appearance object.
- Rückgabetyp:
- Parameter:
background – Either an integer index (e.g. 0) or an Appearance object. If None, the most recently added background is removed.
Example
>>> world.remove_background() # removes last background >>> world.remove_background(0) # removes background at index 0 >>> world.remove_background(my_background) # removes specific Appearance object
- reset()[Quellcode]#
Setzt die Welt zurück Erstellt eine neue Welt mit der Init-Funktion - erstellt alle Akteure und Akteure in der Welt neu.
Beispiele
Startet das Spiel Flappy Bird nach einer Kollision mit einem Rohr neu:
def on_sensing_collision_with_pipe(self, other, info): self.world.is_running = False self.world.reset()
- property rows: int#
Gets the number of vertical pixels (rows) visible in the world.
- Rückgabe:
The height of the camera view in pixels.
- run(fullscreen=False, fit_desktop=False, replit=False, event=None, data=None)[Quellcode]#
Starts the main application loop of the Miniworlds engine.
This should be called once at the end of a Miniworlds program. It prepares and starts: - The main loop - Event handling - Rendering - Actor updates - Asynchronous compatibility (e.g. for REPLs and Jupyter)
- Rückgabetyp:
- Parameter:
fullscreen – If True, the game launches in fullscreen mode.
fit_desktop – If True, window size adapts to desktop resolution.
replit – Set True if running in a Replit environment (special adjustments).
event – Optional event name to queue at startup (e.g. „start“, „setup“).
data – Optional data to include with the startup event.
Example
>>> world = World(800, 600) >>> world.run(fullscreen=False, event="setup")
Notes
Automatically detects and handles running event loops (e.g. in Jupyter).
- send_message(message, data=None)[Quellcode]#
Sends a broadcast message to the world and all actors.
The message is dispatched through the event system and can be handled by any registered method in the world or its actors.
- Rückgabetyp:
- Parameter:
message – The name of the message/event to send.
data – Optional additional data to pass with the message.
Example
>>> world.send_message("explode", {"power": 10})
- set_background(source)[Quellcode]#
Sets a new background and replaces the current active background.
If multiple backgrounds already exist, this will override the active one with the new background. The source can be either an image path or a color tuple.
- Rückgabetyp:
- Parameter:
source – A string path to an image (e.g. „images/bg.png“) or an RGB(A) color tuple (e.g. (0, 0, 255)).
- Rückgabe:
The newly created Background object that was set as active.
- Verursacht:
FileNotFoundError – If the image file cannot be found.
Example
>>> world.set_background("images/sky.png") >>> world.set_background((30, 30, 30)) # dark gray
- set_columns(value)[Quellcode]#
Internal method to set columns and sync world width.
- Rückgabetyp:
- Parameter:
value – New column count (width in pixels).
- set_rows(value)[Quellcode]#
Internal method to set rows and sync world height.
- Rückgabetyp:
- Parameter:
value – New row count (height in pixels).
- property size: Tuple[int, int]#
Gets the world size as a tuple (width, height), in pixels.
- Rückgabe:
A tuple representing the world size in pixels.
Example
>>> w, h = world.size >>> print(f"World is {w}x{h} pixels large")
- start()[Quellcode]#
Starts or resumes the world.
Sets the internal running flag to True, allowing the world to continue updating and processing events.
- Rückgabetyp:
Example
>>> world.start()
- stop(frames=0)[Quellcode]#
Stops the world immediately or after a delay in frames.
- Rückgabetyp:
- Parameter:
frames – Number of frames to wait before stopping. If 0, stops immediately.
Example
>>> world.stop() # stops immediately >>> world.stop(frames=5) # stops after 5 frames
- subclasses = None#
- switch_background(background)[Quellcode]#
Switches the current background to a specified one.
You can switch by index or directly using an Appearance object. If you pass -1 as index, it will switch to the next available background in the list.
- Rückgabetyp:
- Parameter:
background – Index of the background to switch to, or an Appearance instance. Use -1 to switch to the next background in order.
- Rückgabe:
The new active Background object.
- Verursacht:
FileNotFoundError – If the background image file is not found.
Example
>>> world.add_background("images/1.png") >>> world.add_background("images/2.png") >>> world.switch_background(1) # switches to second background
Beispiele
Zwischen verschiedenen Hintergründen wechseln:
from miniworlds import * world = World() actor = Actor() world.add_background("images/1.png") world.add_background((255, 0, 0, 255)) world.add_background("images/2.png") @timer(frames = 40) def switch(): world.switch_background(0) @timer(frames = 80) def switch(): world.switch_background(1) @timer(frames = 160) def switch(): world.switch_background(2) world.run()
Ausgabe:
- property tick_rate: int#
Tick rate defines how often the method
act()
will be called.If e.g.
tick_rate = 30
, the game logic will be called every 30th-frame.Bemerkung
Sie können die Bildrate mit
world.fps
anpassenBeispiele
Geschwindigkeit und fps einstellen.
from miniworlds import * world = World() world.size = (120,210) @world.register def on_setup(self): world.fps = 1 world.speed = 3 @world.register def act(self): world.run()
Ausgabe:
` 3 6 9 12Step 15 `
- to_pixel(position)[Quellcode]#
Converts a world position to a screen pixel position.
In PixelWorlds, this is an identity function. In TiledWorlds, override this.
- Rückgabetyp:
- Parameter:
position – World coordinate (x, y)
- Rückgabe:
Pixel coordinate (x, y)
Example
>>> world.to_pixel((5, 8)) (5, 8)