Act#
So far, you’ve learned how to create worlds and place actors in them. Now it’s time to bring things to life:
The act() Method#
The act() method controls the behavior of your world and all its actors.
It is called once every frame (i.e., every world.step time unit), continuing until the program ends.

Example: Moving Actor#
When you create an Actor, you can define its act() method and register it using the @register decorator:
from miniworlds import World, Actor
world = World(500, 500)
world.add_background("images/sky.jpg")
player = Actor((90, 90))
player.add_costume("images/ship.png")
@player.register # Registers the act method. This is required for it to be called regularly.
def act(self):
self.y = self.y - 1 # Moves the actor upward along the y-axis
world.run()
Explanation#
The
act()method moves theplayerup by one unit on every frame.New here is the use of
self, which lets the object refer to itself. So the lineself.y = self.y - 1means theplayerobject is reducing its own y-coordinate by 1.
:::{seealso}
For more on methods and how to use self, see here.
:::